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Education and applied learning partnerships

From creative foundations
to project delivery.

For universities, vocational colleges, and educational organizations, we combine AI tools, audiovisual storytelling, teamwork, and work reviews in a progressive practical curriculum.

QIHUA CREATIVE ACADEMY

A complete teaching system behind every course.

Our internal instructor academy brings together tutorials, a director glossary, templates, case analysis, workflows, and instructor tools. The aim is to move from using a tool to completing a production, with courses designed for schools, public training programs, enterprises, and individual learners.

01

Tutorials and a director glossary

Connect prompts, shot sizes, camera movement, lighting, composition, color, editing, and sound with practical AI production.

Explain why a shot works rather than just copying a prompt.
02

Cases and templates

Analyze goals, inputs, model choices, failure signals, and improvements. Templates explain use cases, prerequisites, and quality checks.

Transfer a successful method to a different brand, subject, or character.
03

Seven workflow families

Image-to-video, Lightning exploration, professional series, Canvas asset maps, AI toolchains, commercial delivery, and quality review.

Give every production step a clear artifact and checkpoint.
04

Instructor tools and course design

Standard 60-minute lessons, 90-minute workshops, demo scripts, readiness diagnostics, assignments, classroom checklists, and final reviews.

Help teachers run classes and training teams reuse the delivery method.

Three levels of creative training

Learn through making. Advance through projects.

L1

Creative foundations

Suggested: 1–2 weeks · 12 class periods

Build an understanding of the path from an idea and prompt to assets and a short film, completing a small creative project from start to finish.

Core learning areas

  • Platform use and prompt fundamentals
  • Basic scripts and keyframe production
  • Images, sound, and introductory editing

Final outputs

A 30–60-second film, three keyframes, and a creative statement.

L2

Directing and advanced production

Suggested: 1–2 months · 24–32 class periods

Move from individual assets to storytelling, practicing character references, shot design, continuity, and production review.

Core learning areas

  • Directing principles and story structure
  • Characters, storyboards, and shot continuity
  • Dialogue, audiovisual editing, and reflection

Final outputs

An approximately 90-second short drama, character cards, a storyboard, and a review report.

L3

Project-based production

Designed around the project and institution’s timetable

Use a complete assignment to practice understanding a brief, dividing production tasks, checking quality, and presenting a delivery package.

Core learning areas

  • Brief analysis and project planning
  • Team production, review, and quality checks
  • Delivery packages, portfolios, and presentations

Final outputs

A project delivery package, portfolio, and final presentation.

Class periods are teaching units, not clock hours. Schedule and content depend on learner experience, the institution’s timetable, and project scope. Employment, income, and unverified certification are not guaranteed.

Partnership formats

Practical learning shaped around your goals.

01

Focused workshops

A suggested two- or three-day format built around a small project, introducing the production process and work review.

02

Semester courses

Modules can fit arrangements such as four to six weeks and 16–32 class periods, aligned with the institution’s teaching plan.

03

Project-based training

Use campus communication, local culture, or a brand topic to organize group work, staged submissions, and production reflection.

04

Curriculum and training development

Jointly explore modules, instructor resources, platform use, and the practical learning environment within an agreed scope.

Teaching approach

Teach the process of finishing a work.

Theory connected to practice

Combine audiovisual principles and tool use within the same assignment, with explanation, demonstration, and practice.

Real tasks and teamwork

Practice collaboration through defined roles, task planning, staged submissions, and peer review.

Diagnosis and reflection

Analyze issues in assets, shots, and audiovisual expression, documenting revisions and lessons learned.

Assessment through outputs

Evaluate the creative statement, script, storyboard, production record, and finished work together.

Resources for shared curriculum development

Materials for teaching. Standards for practice.

  • Slides and lesson plans
  • Demonstrations and tool guides
  • Prompt and character-reference templates
  • Storyboards and production task sheets
  • Assignment assessment rubrics
  • Brief and delivery templates

Platform usage, licensed materials and music, instructor support, and other resources are defined in the partnership plan.

ASSESSMENT THROUGH WORK

Demonstrate ability. Make feedback actionable.

Our final-review framework introduces expectations at the start, then checks progress through assignments and completed work. We can adjust weights with schools to fit course objectives.

25%

Objective achieved

Is the subject, audience, and core message clear?

25%

Picture and sound

Are the images, characters, sound, and shot continuity stable?

20%

Reusable method

Can the prompts, references, and process be explained and reused?

15%

Rights and disclosure

Are sources, likeness, voice permissions, and AI disclosures addressed?

15%

Specific reflection

Can the learner locate problems and propose an actionable next iteration?

SKILLS AND CAREER SUPPORT

Turn learning into visible professional capability.

Real content-production tasks create evidence of skills, helping learners build portfolios, explain their contributions, and prepare for roles. Institutions also receive a clearer basis for evaluating training outcomes.

  1. 01

    Build core skills

    Practice prompting, visual storytelling, image and video creation, media handling, and sound.

  2. 02

    Practice project roles

    Work on tasks in creative planning, AI visual production, storyboarding, editing, and content operations.

  3. 03

    Document a portfolio

    Present briefs, character cards, storyboards, films, production notes, and reflections that identify individual contributions.

  4. 04

    Connect with professional opportunities

    Discuss portfolio coaching, industry project practice, and talent introductions, with availability, conditions, and arrangements specified in the partnership plan.

Training supports job readiness. Recruitment, internships, project opportunities, and hiring depend on actual needs, eligibility, and assessment; courses do not guarantee employment, income, or a government-recognized credential.

SUPPORT FOR SCHOOLS, PUBLIC TRAINING, AND ENTERPRISES

From course preparation to reviewable outcomes.

Design the course together

Align learner experience, subject area, hours, class size, facilities, and final production requirements.

Prepare instructors and practice

Plan demonstrations, verify source permissions, and prepare account access and production resources; arrange industry and school instructor participation as agreed.

Manage project progress

Track learning through assignments, samples, process documents, and reflection, then adjust difficulty and practice.

Retain results and methods

Collect portfolios, teaching materials, assessment criteria, and case reviews for showcases and future course improvements.

IN DEVELOPMENT · COLLABORATE WITH US

Bringing AI into learning and digital environments.

We are developing AI products for further use cases. Beyond existing digital-human video production, our research includes interactive digital teachers, professor assistants, livestream presenters, and digital twins. We welcome schools, public institutions, and enterprises to shape use cases and pilot designs.

In development

Interactive AI digital humans

Researching interactive teaching, Q&A, and live presentation based on authorized likenesses, voices, and knowledge content.

  • Digital teachers: instruction and learning support
  • Professor office hours: assistance with course-based questions
  • Livestreams and institutional services: presentation and interaction

Design pilots around knowledge content, interaction quality, and instructor review.

Discuss an R&D collaboration
In development

AI digital twins

Exploring understandable, interactive digital representations of physical spaces, objects, and related information for presentation, learning, and service applications.

  • Campuses and cultural spaces: presentation and guided experiences
  • Cities, parks, and enterprises: visual use-case research
  • Practical teaching: objects, processes, and scenarios

Assess feasibility around the subject, available data, and intended use.

Discuss an R&D collaboration

These are research directions and proposed use cases, rather than released products, completed projects, or committed delivery dates. Capabilities and pilot scope will be established through a joint assessment.

Questions before we begin.

Can learners start without AI production experience?

We can begin by discussing L1 foundations. The course should reflect learners’ audiovisual knowledge, tool experience, and goals.

Does the curriculum focus on one model?

The curriculum centers on creative methods and production workflows, using suitable tools available at the time. Models, permissions, and usage are subject to the partnership plan and platform rules.

Can we connect the course to our own program or project?

We can jointly design tasks around a discipline, campus communication, or local culture, with agreed references, review points, and final outputs.

How are learning outcomes evaluated?

Scripts, storyboards, character references, production records, creative statements, and final works can be assessed against jointly defined requirements.

Start a curriculum conversation

Tell us what your students should be able to create.

Your department, learner experience, group size, timetable, intended outputs, and existing teaching resources are useful starting points for a discussion.

Discuss an education partnership